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Flag for TDisplayInfo.PropertyFlags Mode can change the sprite priority with respect to the playfield(s).
Source position: agraphics.pas line 1603
const DIPF_IS_SPRITES_CHNG_PRI = 1 shl 19; |
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Tag for BestModeID() mask of the DIPF_* flags the ModeID must have Default - 0 |
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Tag for BestModeID() mask of the DIPF_ flags the ModeID must not have Default - SPECIAL_FLAGS |