[Overview][Constants][Types][Procedures and functions][Variables][Index] Reference for unit 'agraphics' (#aros)

SPRITEA_Width

Tag for AllocSpriteDataA() Width of Sprite Default - 16

Declaration

Source position: agraphics.pas line 1817

const SPRITEA_Width = $81000000;

Description

specifies how many pixels wide you desire the sprite to be. Specifying a width wider than the hardware can handle will cause the function to return failure. If the bitmap passed in is narrower than the width asked for, then it will be padded on the right with transparent pixels. Defaults to 16.


Documentation generated on: 2017-01-10